PVR textures versus PNG in OpenGL ES

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梦毁少年i
梦毁少年i 2021-01-31 04:49

I\'m developing a 2D application for the iPhone that renders lots of textures. Most of them are loaded from PNG files with alpha transparency at the moment. As a test I\'ve been

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  •  感动是毒
    2021-01-31 05:27

    Performance should be better with the PVRTC textures, as they are compressed (lossy). The decompression is done in the graphics hardware itself. Less texture data is being transferred around, so you get more bandwidth. The price you pay for the RAM and bandwidth saving is the loss of quality.

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