I\'m interested in doing a \"Solar System\" simulator that will allow me to simulate the rotational and gravitational forces of planets and stars.
I\'d like to be able t
Check out nMod, a n-body modeling toolkit written in C++ and using OpenGL. It has a pretty well populated solar system model that comes with it and it should be easy to modify. Also, he has a pretty good wiki about n-body simulation in general. The same guy who created this is also making a new program called Moody, but it doesn't appear to be as far along.
In addition, if you are going to do n-body simulations with more than just a few objects, you should really look at the fast multipole method (also called the fast multipole algorithm). It can the reduce number of computations from O(N^2) to O(N) to really speed up your simulation. It is also one of the top ten most successful algorithms of the 20th century, according to the author of this article.