I was thinking about object oriented design today, and I was wondering if you should avoid if statements. My thought is that in any case where you require an if statement you ca
I think applying that argument to the idea of every if statement is pretty extreme, but some languages give you the ability to apply that idea in certain scenarios.
Here's a sample Python implementation I wrote in the past for a fixed-sized deque (double-ended queue). Instead of creating a "remove" method and having if statements inside it to see if the list is full or not, you just create two methods and reassign them to the "remove" function as needed.
The following example only lists the "remove" method, but obviously there are "append" methods and the like also.
class StaticDeque(collections.deque):
def __init__(self, maxSize):
collections.deque.__init__(self)
self._maxSize = int(maxSize)
self._setNotFull()
def _setFull(self):
self._full = True
self.remove = self._full_remove
def _setNotFull(self):
self._full = False
self.remove = self._not_full_remove
def _not_full_remove(self,value):
collections.deque.remove(self,value)
def _full_remove(self,value):
collections.deque.remove(self,value)
if len(self) != self._maxSize and self._full:
self._setNotFull()
In most cases it's not that useful of an idea, but sometimes it can be helpful.