I was thinking about object oriented design today, and I was wondering if you should avoid if statements. My thought is that in any case where you require an if statement you ca
Assume we have conditional values.
public void testMe(int i){
if(i=1){
somevalue=value1;
}
if(i=2){
somevalue=value2;
}
if(i=3){
somevalue=value3;
}
}
//**$$$$$you can replace the boring IF blocks with Map.$$$$$**
// ============================================================
Same method would look like this:
--------------------------------
public void testMe(int i){
Map map = new HashMap();
map.put(1,value1);
map.put(2,value2);
map.put(3,value3);
}
This will avoid the complicated if conditions.
You can use simliar solution when using factory patterns for loading classes.
public void loadAnimalsKingdom(String animalKingdomType)
if(animalKingdomType="bird"){
Bird b = new Bird();
}
if(animalKingdomType="animal"){
Animal a= new Animal();
}
if(animalKingdomType="reptile"){
Reptile r= new Reptile();
}
}
public void loadAnimalsKingdom(String animalKingdomType)
{
Map map = new HashMap();
map.put("bird","com.animalworld.Bird.Class");
map.put("animal","com.animalworld.Animal.Class");
map.put("reptile","com.animalworld.Reptile.Class");
map.get(animalKingdomType);
***Use class loader to load the classes on demand once you extract the required class from the map.***
}
Like the solution? Give thumbs-up. - Vv