Does anyone know of a way in which you can deploy a WebGL app as a native iOS or Android app? Commercial middleware is acceptable, although an open project would be preferable.
There are a couple of options to be able to deploy a native WebGL app. EjectaGL is a great WebGL implementation but a little bit harder to master (http://codehum.com/stuff/ejectagl/).
Another option is Ludei that recently announced their support for WebGL on both iOS and Android. It is easier to use and supports acceleration for HTML5 canvas in both 2D and 3D through WebGL. It also provides a way to monetize your app using IAPs, ads and plenty of extensions. It is much easier to test using the CocoonJS Launcher App and their cloud compiler.
www.ludei.com http://blog.ludei.com/webgl-demos-arrive-to-google-play-store/