Using try/catch for preventing app from crashes

前端 未结 14 2008
你的背包
你的背包 2021-01-30 03:37

I have been working on an Android app which uses try/catch frequently to prevent it from crashing even on places where there is no need. For example,

A view

14条回答
  •  我在风中等你
    2021-01-30 04:14

    Of course, there are always exceptions to rules, but if you need a rule of thumb - then you are correct; empty catch blocks are "absolutely" bad practice.

    Let's have a closer look, first starting with your specific example:

    try {
      View view = findViewById(R.id.toolbar);
    }
    catch(Exception e) { }
    

    So, a reference to something is created; and when that fails ... it doesn't matter; because that reference isn't used in the first place! The above code is absolutely useless line noise. Or does the person who wrote that code initially assume that a second, similar call would magically no longer throw an exception?!

    Maybe this was meant to look like:

    try {
      View view = findViewById(R.id.toolbar);
      ... and now do something with that view variable ...
    }
    catch(Exception e) { }
    

    But again, what does this help?! Exceptions exist to communicate respectively propagate error situations within your code. Ignoring errors is rarely a good idea. Actually, an exception can be treated in ways like:

    • You give feedback to the user; (like: "the value you entered is not a string, try again"); or to engage in more complex error handling
    • Maybe the problem is somehow expected and can be mitigated (for example by giving a "default" answer when some "remote search" failed)
    • ...

    Long story short: the minimum thing that you do with an exception is to log/trace it; so that when you come in later debugging some problem you understand "OK, at this point in time that exception happened".

    And as others have pointed out: you also avoid catching for Exception in general (well, depending on the layer: there might be good reasons to have some catch for Exception, and even some kinds of Errors at the highest level, to make sure that nothing gets lost; ever).

    Finally, let's quote Ward Cunningham:

    You know you are working with clean code when each routine you read turns out to be pretty much what you expected. You can call it beautiful code when the code also makes it look like the language was made for the problem.

    Let that sink in and meditate about it. Clean code does not surprise you. The example you are showing to us surprises everybody looking at.

    Update, regarding the update that the OP asks about

    try {
      do something
    }
    catch(Exception e) { 
      print stacktrace
    }
    

    Same answer: doing that "all over the place" is also bad practice. Because this code is also surprising the reader.

    The above:

    • Prints error information somewhere. It is not at all guaranteed that this "somewhere" resembles a reasonable destination. To the contrary. Example: within the application I am working with, such calls would magically appear in our trace buffers. Depending on context, our application might pump tons and tons of data into those buffers sometimes; making those buffer prune every few seconds. So "just printing errors" often translates to: "simply loosing all such error information".
    • Then: you don't do try/catch because you can. You do it because you understand what your code is doing; and you know: I better have a try/catch here to do the right thing (see the first parts of my answer again).

    So, using try/catch as "pattern" like you are showing; is as said: still not a good idea. And yes, it prevents crashes; but leads to all kind of "undefined" behavior. You know, when you just catch an exception instead of properly dealing with it; you open a can of worms; because you might run into myriads of follow-on errors that you later don't understand. Because you consumed the "root cause" event earlier on; printed it somewhere; and that somewhere is now gone.

提交回复
热议问题