Three more options:
Have the User class contain the supplemental information for both employees and members, with unused fields blank (the ID of a particular User would indicate whether the user was an employee, member, both, or whatever).
Have an User class which contains a reference to an ISupplementalInfo, where ISupplementalInfo is inherited by ISupplementalEmployeeInfo, ISupplementalMemberInfo, etc. Code which is applicable to all users could work with User class objects, and code which had a User reference could get access to a user's supplemental information, but this approach would avoid having to change User if different combinations of supplemental information are required in future.
As above, but have the User class contain some kind of collection of ISupplementalInfo. This approach would have the advantage of facilitating the run-time addition of properties to a user (e.g. because a Member got hired). When using the previous approach, one would have to define different classes for different combinations of properties; turning a "member" into a "member+customer" would require different code from turning an "employee" into an "employee+customer". The disadvantage of the latter approach is that it would make it harder to guard against redundant or inconsistent attributes (using something like a Dictionary to hold supplemental information could work, but would seem a little "bulky").
I would tend to favor the second approach, in that it allows for future expansion better than would direct inheritance. Working with a collection of objects rather than a single object might be slightly burdensome, but that approach may be better able than the others to handle changing requirements.