I was trying to integrate Pushwoosh with Unity. The latest version needed me to actually use pro guard with gradle as there was multidex error. After that there were duplicate f
I found the answer, seems like this issue was only occurring with Samsung phones. I searched around and tried adding this to the Manifest file. (In the "application" tag for those wondering.)
Seems like Samsung might have been using Firebase services in the background which conflicts with the pushwoosh using FCM services. Anyway..seems like this works for me.
Where I found it, for further study purposes.