i have a question view and will show 4 answers, only 1 are correct.
but i do not want the same button to be always the correct answer.
i will like to know how do
I happened to be working on a similar game app, so got some code which will definitely help. Check it out below. Note that I've put it in that you'd call a 'correctAnswerMethod' and a 'wrongAnswerMethod' for the correct and incorrect button clicks.
// Define the four buttons in their respective frames, create the first button as the correct one, we'll shuffle it later.
UIButton *button1 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button1 setTitle:@"Correct Answer" forState:UIControlStateNormal];
[button1 addTarget:self action:@selector(correctAnswerMethod:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:button1];
UIButton *button2 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button2 setTitle:@"Wrong Answer 1" forState:UIControlStateNormal];
[button2 addTarget:self action:@selector(wrongAnswerMethod:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:button2];
UIButton *button3 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button3 setTitle:@"Wrong Answer 2" forState:UIControlStateNormal];
[button3 addTarget:self action:@selector(wrongAnswerMethod:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:button3];
UIButton *button4 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button4 setTitle:@"Wrong Answer 3" forState:UIControlStateNormal];
[button4 addTarget:self action:@selector(wrongAnswerMethod:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:button4];
//Create an array with the rectangles used for the frames
NSMutableArray *indexArray = [NSMutableArray arrayWithObjects:
[NSValue valueWithCGRect:CGRectMake(5, 219, 230, 45)],
[NSValue valueWithCGRect:CGRectMake(5, 273, 230, 45)],
[NSValue valueWithCGRect:CGRectMake(244, 219, 230, 45)],
[NSValue valueWithCGRect:CGRectMake(244, 273, 230, 45)], nil];
//Randomize the array
NSUInteger count = [indexArray count];
for (NSUInteger i = 0; i < count; ++i) {
int nElements = count - i;
int n = (arc4random() % nElements) + i;
[indexArray exchangeObjectAtIndex:i withObjectAtIndex:n];
}
//Assign the frames
button1.frame = [((NSValue *)[indexArray objectAtIndex:0]) CGRectValue];
button2.frame = [((NSValue *)[indexArray objectAtIndex:1]) CGRectValue];
button3.frame = [((NSValue *)[indexArray objectAtIndex:2]) CGRectValue];
button4.frame = [((NSValue *)[indexArray objectAtIndex:3]) CGRectValue];