I am trying to make a game like simon: http://www.freegames.ws/games/kidsgames/simon/simon.htm#
I am making a smaller scale with only 2 buttons. I want the color to swit
if(switchColor = true){
button1.setBackground(Color.blue);
button2.setBackground(Color.green);
try {
Thread.sleep(500);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
refresh();
switchColor = false;
} else {
button1.setBackground(Color.green);
button2.setBackground(Color.blue);
try {
Thread.sleep(500);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
refresh();
switchColor = true;
}
}
In the above code change the following to
if(switchColor = true){
to
if(switchColor == true){
or just
if(switchColor){
And it is best to have your Runnable anonymous class inside
SwingUtilities.invokeLater(new Runnable() {
public void run() {
}
});
than using a new Thread object to create and start the thread as it will be changing the Swing UI properties.