I have write a game on OpenGl, and want to make it a multiplayer game. I\'m working on Windows, but I\'m actually a C#-programmer. Socket programming goes too easy at C#, but at
You can take a look a the networking sections of the Poco libraries. They aren't going to necessarily be like C# but they are OOP oriented and insulate you as much as possible from the details of network programming. They are also cross-platform is that is an issue.
[Obligatory note that you should probably expose yourself to said details at some point.]