rotating tire rims of car opengl transformations

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悲&欢浪女
悲&欢浪女 2021-01-25 02:34

Here is the draw function which draws the parts of the car, in this function car rims is checked and flag is checked, and i need to rotate the tire rim as i move the car. Someth

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  •  星月不相逢
    2021-01-25 03:33

    In order to rotate a part about its own center, you need to translate it to the origin, rotate it, and translate it back.

    So your

            glRotatef(45,1,0,0) # rotate 45 deg about x axis (thru the world origin)
    

    needs to be preceded and followed by translations.

    See the accepted answer to this question.

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