Is there a way to completely disable Angular\'s change detector if events that normally cause the change detection to run (setTimeout, setInterval, browser events, ajax calls et
One possible solution might be the following @RunOutsideAngular
decorator for your service:
declare let Zone: any;
export function RunOutsideAngular(target: any) {
Object.getOwnPropertyNames(target.prototype)
.filter(p => typeof target.prototype[p] === 'function')
.forEach(p => {
let originalMethod = target.prototype[p];
target.prototype[p] = function (...args) {
let self = this;
Zone.root.run(() => originalMethod.apply(self, args));
}
});
let ctor: any = function (...args) {
let self = this;
return Zone.root.run(() => target.apply(self, args));
};
ctor.prototype = target.prototype;
return ctor;
}
Plunker Example
If you want to disable only setTimeout
and setInterval
within some class you can patch these functions
function patchTimers(timers: any[]) {
timers.forEach((timer) => {
let originalMethod = window[timer];
window[timer] = function (...args) {
let self = this;
if (Zone.current['__runOutsideAngular__'] === true && Zone.current.name === 'angular') {
Zone.root.run(() => originalMethod.apply(self, args));
} else {
originalMethod.apply(this, arguments);
}
};
})
}
patchTimers(['setTimeout', 'setInterval']);
and create decorator like this
export function RunOutsideAngular(target: any) {
Object.getOwnPropertyNames(target.prototype)
.filter(p => typeof target.prototype[p] === 'function')
.forEach(p => {
let originalMethod = target.prototype[p];
target.prototype[p] = function (...args) {
Zone.current['__runOutsideAngular__'] = true;
originalMethod.apply(this, args);
delete Zone.current['__runOutsideAngular__'];
}
});
let ctor: any = function (...args) {
Zone.current['__runOutsideAngular__'] = true;
let instance = target.apply(this, args);
delete Zone.current['__runOutsideAngular__'];
return instance;
};
ctor.prototype = target.prototype;
return ctor;
}
Then you can use it as follows
@RunOutsideAngular
export class Service {
constructor() {
setInterval(() => {
console.log('ctor tick');
}, 1000);
}
run() {
setTimeout(() => {
console.log('tick');
}, 1000);
setInterval(() => {
console.log('tick interval');
}, 1000)
}
}
Plunker Example