I am watching Mike Tautly\'s awesome intro to Prism. It was all making sense, but I got a bit confused in the sixth video.
He has his view class\'s constructor take a p
Unity tries to construct the class injecting resolved dependencies in the biggest constructor (with the maximum number of parameter).
So, if you have such a view model:
public class ViewModel { public ViewModel(IMyDependency dependency) { .. } ... }
you only need to register IMyDependency.
IMyDependency