Rounded corners on chartJS v.2 - bar charts (with negative values)

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面向向阳花
面向向阳花 2021-01-24 08:53

I\'m styling some chartjs bar charts which need rounded corners at the bar\'s values (not their base), In most cases this means rounded corners at the top of the bar\'s however

2条回答
  •  梦谈多话
    2021-01-24 09:39

    You can achieve this by adding a cornerRadius options to the bar chart by customizing Chart.elements.Rectangle.prototype.draw so whenever you need a border radius to the bars you pass it as an options parameter.

    Your options object would match the following if you want a borderRadius = 8

    const options = {
      maintainAspectRatio: false,
      cornerRadius: 8,
    };
    

    Import the following into your code:
    P.S. if you are not using React, just import it from whatever library you are using and override draw function in the same way!

    // Custom rewrite for radius border on bar draw
    // Code from https://github.com/jedtrow/Chart.js-Rounded-Bar-Charts with a few adjustments
    
    import { Chart as ChartJS } from 'react-chartjs-2';
    
    ChartJS.elements.Rectangle.prototype.draw = function ReDraw() {
      const { ctx } = this._chart;
      const vm = this._view;
      let left; let right; let top; let bottom; let signX; let signY; let borderSkipped
      let { borderWidth } = vm;
    
      // If radius is less than 0 or is large enough to cause drawing errors a max
      // radius is imposed. If cornerRadius is not defined set it to 0.
      let { cornerRadius } = this._chart.config.options;
    
      if (cornerRadius < 0) { cornerRadius = 0 }
      if (typeof cornerRadius === 'undefined') { cornerRadius = 0 }
    
      if (!vm.horizontal) {
        left = vm.x - vm.width / 2;
        right = vm.x + vm.width / 2;
        top = vm.y;
        bottom = vm.base;
        signX = 1;
        signY = bottom > top ? 1 : -1;
        borderSkipped = vm.borderSkipped || 'bottom';
      }
    
      // Canvas doesn't allow us to stroke inside the width so we can
      // adjust the sizes to fit if we're setting a stroke on the line
      if (borderWidth) {
        // borderWidth shold be less than bar width and bar height.
        const barSize = Math.min(Math.abs(left - right), Math.abs(top - bottom));
        borderWidth = borderWidth > barSize ? barSize : borderWidth;
        const halfStroke = borderWidth / 2;
        // Adjust borderWidth when bar top position is near vm.base(zero).
        const borderLeft = left + (borderSkipped !== 'left' ? halfStroke * signX : 0);
        const borderRight = right + (borderSkipped !== 'right' ? -halfStroke * signX : 0);
        const borderTop = top + (borderSkipped !== 'top' ? halfStroke * signY : 0);
        const borderBottom = bottom + (borderSkipped !== 'bottom' ? -halfStroke * signY : 0);
        // not become a vertical line?
        if (borderLeft !== borderRight) {
          top = borderTop;
          bottom = borderBottom;
        }
        // not become a horizontal line?
        if (borderTop !== borderBottom) {
          left = borderLeft;
          right = borderRight;
        }
      }
    
      ctx.beginPath();
      ctx.fillStyle = vm.backgroundColor;
      ctx.strokeStyle = vm.borderColor;
      ctx.lineWidth = borderWidth;
    
      // Corner points, from bottom-left to bottom-right clockwise
      // | 1 2 |
      // | 0 3 |
      const corners = [
        [left, bottom],
        [left, top],
        [right, top],
        [right, bottom],
      ]
    
      // Find first (starting) corner with fallback to 'bottom'
      const borders = ['bottom', 'left', 'top', 'right'];
      let startCorner = borders.indexOf(borderSkipped, 0)
      if (startCorner === -1) {
        startCorner = 0;
      }
    
      function cornerAt(index) {
        return corners[(startCorner + index) % 4];
      }
    
      // Draw rectangle from 'startCorner'
      let corner = cornerAt(0);
      ctx.moveTo(corner[0], corner[1]);
    
      for (let i = 1; i < 4; i++) {
        corner = cornerAt(i);
        let nextCornerId = i + 1;
        if (nextCornerId === 4) {
          nextCornerId = 0;
        }
    
        const width = corners[2][0] - corners[1][0];
        const height = corners[0][1] - corners[1][1];
        const x = corners[1][0];
        const y = corners[1][1];
    
        let radius = cornerRadius;
    
        // Fix radius being too large
        if (radius > Math.abs(height) / 1.5) {
          radius = Math.floor(Math.abs(height) / 1.5);
        }
        if (radius > Math.abs(width) / 1.5) {
          radius = Math.floor(Math.abs(width) / 1.5);
        }
    
        if (height < 0) {
          // Negative values in a standard bar chart
          const x_tl = x; const x_tr = x + width;
          const y_tl = y + height; const y_tr = y + height;
    
          const x_bl = x; const x_br = x + width;
          const y_bl = y; const y_br = y;
    
          // Draw
          ctx.moveTo(x_bl + radius, y_bl);
          ctx.lineTo(x_br - radius, y_br);
          ctx.quadraticCurveTo(x_br, y_br, x_br, y_br - radius);
          ctx.lineTo(x_tr, y_tr + radius);
          ctx.quadraticCurveTo(x_tr, y_tr, x_tr - radius, y_tr);
          ctx.lineTo(x_tl + radius, y_tl);
          ctx.quadraticCurveTo(x_tl, y_tl, x_tl, y_tl + radius);
          ctx.lineTo(x_bl, y_bl - radius);
          ctx.quadraticCurveTo(x_bl, y_bl, x_bl + radius, y_bl);
        } else {
          ctx.moveTo(x + radius, y);
          ctx.lineTo(x + width - radius, y);
          ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
          ctx.lineTo(x + width, y + height - radius);
          ctx.quadraticCurveTo(x + width, y + height, x + width, y + height);
          ctx.lineTo(x + radius, y + height);
          ctx.quadraticCurveTo(x, y + height, x, y + height);
          ctx.lineTo(x, y + radius);
          ctx.quadraticCurveTo(x, y, x + radius, y);
        }
      }
    
      ctx.fill();
      if (borderWidth) {
        ctx.stroke();
      }
    }
    
    

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