Currently using VC++ 11 with SDL2, GLM, and GLEW. The issue is stemming from GLM when I attempt to do two things: Create a rotation matrix, create a perspective camera matrix (3
Instead of manual transformation you can use
glm::radians(degrees) // from degrees to radians.
Or
glm::degrees(radians) // from radians to degrees.
For further information about glm's trigonometry functions consult this page: http://glm.g-truc.net/0.9.4/api/a00136.html#ga4fb76e28851c9ff6653532566084e091