in my project I want a sound to play and then for an objects active state to be set to false, at the moment both are happening at the same time so the sound doesn\'t play. If I
You could hide the object using its renderer, as well as turning off any colliders, play the sound, then destroy/set it to inactive:
renderer.enabled = false;
gameObject.collider.enabled = false;
audio.PlayOneShot(someAudioClip);
Destroy(gameObject, someAudioClip.length); //wait until the audio has finished playing before destroying the gameobject
// Or set it to inactive