I have a problem with the small game that I made.
#include \"stdafx.h\"
#include
#include
#include
using namespace
[ADDITION1]
If you DO truly wish to look into better random number generation, then this is a good algorithm to begin with:
http://en.wikipedia.org/wiki/Mersenne_twister
Remember though that any "Computer Generated" (i.e. mathematically generated) random number is ONLY pseudo-random. Pseudo-random means that while the outputs from the algorithm look to have normal distribution, they are truly deterministic if one knows the input seed. True random numbers are completely non-deterministic.
[ORIGINAL] Try simply one of the following lines:
rand() % (span + 1); // This will give 0 - 100
rand() % span; // this will give 0 - 99
rand() % span + 1; // This will give 1 - 100
Instead of:
(rand()) /RAND_MAX * (span -1) +1
Also, don't cast the result of that to a double, then place into an int.
Look here also:
http://www.cplusplus.com/reference/clibrary/cstdlib/rand/
In Response to the comment!!! If you use:
rand() / (span + 1);
then in order to get values between 0 and 100, then the output values from rand would indeed have to be between 0 and (100 * 100), and this nature would have to be guaranteed. This is because of simple division. A value of 1 will essentially pop out when rand() produces a 101 - 201, a 2 will pop out of the division when the rand() outputs a value of 202 - 302, etc...
In this case, you may be able to get away with it at 100 * 100 is only 10000, and there are definitely integers larger than this in the 32 bit space, but in general doing a divide will not allow you to take advantage utilizing the full number space provided!!!