OPENGL User Interface Programming

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一整个雨季
一整个雨季 2021-01-20 13:49

I\'m developing a graphical application to present data (not a game but a real workhorse app). It needs to be cross platform, so I have chosen:

  • python
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  •  独厮守ぢ
    2021-01-20 14:27

    This is not an answer, more of a plea: Please don't do that.

    Your reimplemented widgets will lack all sorts of functionality that users will miss. Will your text-entry boxes support drag'n'drop? Copy/paste? Right-to-left scripts? Drag-select? Double-click-select? Will all these mechanisms follow the native conventions of each platform you support?

    With Wx your widgets might look inconsistant with the app, but at least they'll look consistant with the OS which is just as important. And more importantly, they'll do what users expect.

    (edit) Three posts, and -3 points? Screw this den of karma-whores. Original poster: I have implemented a basic set of widgets in OpenGL (for a game UI) and it was an endless nightmare of a job.

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