I\'m working on Unity for Android application, which uses native Android plugin. Inside of it I use AndroidJavaObject
\'s Call
method.
As it
Arrays require special treatment when being sent to an AndroidJavaObject
. Taken from this article, you can implement a function that will handle it like so:
private AndroidJavaObject javaArrayFromCS(string [] values) {
AndroidJavaClass arrayClass = new AndroidJavaClass("java.lang.reflect.Array");
AndroidJavaObject arrayObject = arrayClass.CallStatic("newInstance", new AndroidJavaClass("java.lang.String"), values.Count());
for (int i=0; i
You can then call into your function like this:
myAndroidJavaObject.Call("myMethod", javaArrayFromCS(strings));