I\'m writing game with a large amount of PNG pictures. All worked fine. Than I added new activity with WebView and got memory shortage. After that I made some e
Android or not, a bitmaps in memory aren't compressed, so they are going to take (bits per pixel) * width * height, with a bit of variation depending on the pixel format.
I don't know the details of how PNGs are drawn, but probably what's happening is that simpler PNGs take less memory to decode.