One of the most important aspects of OOP is data hiding. Can somebody explain using a simple piece of code what data hiding is exactly and why we need it?
I'm guessing by data hiding you mean something like encapsulation or having a variable within an object and only exposing it by get and modify methods, usually when you want to enforce some logic to do with setting a value?
public class Customer
{
private decimal _accountBalance;
public decimal GetBalance()
{
return _accountBalance;
}
public void AddCharge(decimal charge)
{
_accountBalance += charge;
if (_accountBalance < 0)
{
throw new ArgumentException(
"The charge cannot put the customer in credit");
}
}
}
I.e. in this example, I'm allowing the consuming class to get the balance of the Customer, but I'm not allowing them to set it directly. However I've exposed a method that allows me to modify the _accountBalance within the class instance by adding to it via a charge in an AddCharge method.
Here's an article you may find useful.