I\'m developing a software to move the mouse based on certain coordinates which i get from a depth image from kinect. but I have 30 frames/second(images/second) and those co
Since you wanted to know about "mapping depth coordinates to skeleton points", you can use the DepthImageFrame
's MapToSkeletonPoint() which takes the X and Y values of the depth data and then create a SkeletonPoint
. Example:
SkeletonPoint point = depthFrame.MapToSkeletonPoint(x, y);
Hope this helps!