I program currently something with SDL2.
All works fine, but I have a problem with the SDL_GetTicks()
method.
Normally it should return the total application ti
Well, of course, you need to actually wait until >=1ms has passed before updating your last tick count
void Application::Update()
{
Uint32 current_time = SDL_GetTicks();
Uint32 delta_time = current_time - last_update_time;
SDL_Event event;
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_QUIT:
{
should_close = true;
}
break;
default:
break;
}
}
if (delta_time >= 1)
{
// Update game objects with delta_time
last_update_time = current_time;
}
}