Consider the following lua code snippet :
local time = os.time()
for _= 1, 10 do
time = time + 1
print(\'Seeding with \' .. time)
math.randomseed
Lua's random used to use C's rand(3) and srand(3) functions (see here). UPDATE: newer Lua versions use random(3) where available.
Both the C90 standard and POSIX suggest an cross-platform implementation of rand and srand that isn't the best. It especially lacks randomness in the lower bits.
Some platforms like Linux moved off of the standard recommendation to a better implementation (e.g. random(3)).
OS/X remains true to the classic rand implementation, and Lua inherits it.