I have some code given to me by another person in which we have a structure
struct Pair {
string s1;
string s2;
bool equivalent;
};
Your code is not legal C++. It is legal C++0x but there have been many changes to the language. So if you want to compile this code as C++ code, you'll need to change it.
PigBen's solution is one way, the problem with it being the temporary data could be constructed & destroyed many times, or live for a long time.
Here's another way:
struct Pair {
string s1;
string s2;
bool equivalent;
};
Pair make_Pair(const string& s1, const string& s2, bool equivalent)
{
Pair ret;
ret.s1 = s1;
ret.s2 = s2;
ret.equivalent = equivalent;
return ret;
}
// somewhere in the init code...
std::vector PairID;
PairID.push_back(make_Pair("string","string2",true));
PairID.push_back(make_Pair("string","string3",true));
PairID.push_back(make_Pair("string","string4",false));
PairID.push_back(make_Pair("string","string7",false));
PairID.push_back(make_Pair("string3","string8",false));