Is there ever a case where a comparison (equals()) between two floating point values would return false if you compare them as DOUBLE
As long as you are not mixing promoted floats and natively calculated doubles in your comparison you should be ok, but take care:
Comparing floats (or doubles) for equality is difficult - see this lengthy but excellent discussion.
Here are some highlights:
You can't use ==, because of problems with the limited precision of floating point formats
float(0.1) and double(0.1) are different values (0.100000001490116119384765625 and 0.1000000000000000055511151231257827021181583404541015625) respectively. In your case, this means that comparing two floats (by converting to double) will probably be ok, but be careful if you want to compare a float with a double.
It's common to use an epsilon or small value to make a relative comparison with (floats a and b are considered equal if a - b < epsilon). In C, float.h defines FLT_EPSILON for exactly this purpose. However, this type of comparison doesn't work where a and b are both very small, or both very large.
You can address this by using a scaled-relative-to-the-sizes-of-a-and-b epsilon, but this breaks down in some cases (like comparisons to zero).
You can compare the integer representations of the floating point numbers to find out how many representable floats there are between them. This is what Java's Float.equals() does. This is called the ULP difference, for "Units in Last Place" difference. It's generally good, but also breaks down when comparing against zero.
The article concludes:
Know what you’re doing
There is no silver bullet. You have to choose wisely.
- If you are comparing against zero, then relative epsilons and ULPs based comparisons are usually meaningless. You’ll need to use an absolute epsilon, whose value might be some small multiple of FLT_EPSILON and the inputs to your calculation. Maybe.
- If you are comparing against a non-zero number then relative epsilons or ULPs based comparisons are probably what you want. You’ll probably want some small multiple of FLT_EPSILON for your relative epsilon, or some small number of ULPs. An absolute epsilon could be used if you knew exactly what number you were comparing against.
- If you are comparing two arbitrary numbers that could be zero or non-zero then you need the kitchen sink. Good luck and God speed.
So, to answer your question:
doubles to floats, then you might lose precision, and incorrectly report two different doubles as equal (as paxdiablo points out.)floats to double, then the added precision won't be a problem unless you are comparing a float with a double (Say you'd got 1.234 in float, and you only had 4 decimal digits of accuracy, then the double 1.2345 MIGHT represent the same value as the float. In this case you'd probably be better to do the comparison at the precision of the float, or more generally, at the error level of the most inaccurate representation in the comparison).A couple of practical considerations (since this sounds like it's for an assignment):
The epsilon comparison mentioned by most is probably fine (but include a discussion of the limitations in the write up). If you're ever planning to compare doubles to floats, try to do it in float, but if not, try to do all comparisons in double. Even better, just use doubles everywhere.
If you want to totally ace the assignment, include a write-up of the issues when comparing floats and the rationale for why you chose any particular comparison method.