Consider the following struct:
struct Vector4D
{
union
{
double components[4];
struct { double x, y, z, t; } Endpoint;
};
};
You can circumvent any memory alignment issues by having references to each element of the array, as long as you declare the array before the references in the class to ensure they point to valid data. Having said that I doubt alignment would be an issue with doubles, but could be for other types (float on 64bit arch perhaps?)
#include
using namespace std;
struct Vector4D
{
Vector4D() : components(), x(components[0]), y(components[1]), z(components[2]), t(components[3]) { }
double components[4];
double& x;
double& y;
double& z;
double& t;
};
int main()
{
Vector4D v;
v.components[0] = 3.0;
v.components[1] = 1.0;
v.components[2] = 4.0;
v.components[3] = 15.0;
cout << v.x << endl;
cout << v.y << endl;
cout << v.z << endl;
cout << v.t << endl;
}
Hope this helps.