I have dynamically allocated 2D array. Here is the code
int **arrofptr ;
arrofptr = (int **)malloc(sizeof(int *) * 2);
arrofptr[0] = (int *)malloc(sizeof(int
if you want to keep track of the size of an allocated block of code you would need to store that information in the memory block that you allocate e.g.
// allocate 1000 ints plus one int to store size
int* p = malloc(1000*sizeof(int) + sizeof(int));
*p = (int)(1000*sizeof(int));
p += sizeof(int);
...
void foo(int *p)
{
if (p)
{
--p;
printf( "p size is %d bytes", *p );
}
}
alt. put in a struct
struct
{
int size;
int *array;
} s;