First of all I would like to provide 2 links that helped me to understand the problem. Thank you guys.
Xamarin.Forms.Maps 2.3.4 custom MapRenderer disables everything and https://forums.xamarin.com/discussion/92565/android-ionmapreadycallback-forms-2-3-4
Latest Xamarin Maps broke OnElementPropertyChanged with VisibleRegion. They defined that MapRenderer now implements IOnMapReadyCallback and that broke somehow OnElementPropertyChanged (I didn't investigate how and why). As you can see in link I provided there are 2 methods you can go. To keep your renderer implementing IOnMapReadyCallback or not. When I kept IOnMapReadyCallback I started to get 2 pins - one of top another - our custom pin and regular pin. I didn't dig more how that happens and removed IOnMapReadyCallback. After that things became really simple because if you let Xamarin handle it and create NativeMap you can remove some code and make renderer simpler.
Before I post the code I also want to mention that when I fixed it the app started crashing with OutOfMemory exception and I found out that your pin image is 2000 pixels width. I changed it to 40. Below is the code:
public class CustomMapRenderer : MapRenderer, GoogleMap.IInfoWindowAdapter//, IOnMapReadyCallback
{
bool isDrawn;
protected override void OnElementChanged(Xamarin.Forms.Platform.Android.ElementChangedEventArgs