I\'m writing a 2D game using SDL and OpenGL in the D programming language. At the moment it simply tries to render a texture-mapped quad to the screen. Problem is, the whole
Don't you need a glOrtho(0., 800, 600, 0., 0., 1.); in the paintGL function?
glOrtho(0., 800, 600, 0., 0., 1.);