OpenGL texture mapping stubbornly refuses to work

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梦毁少年i
梦毁少年i 2021-01-15 17:40

I\'m writing a 2D game using SDL and OpenGL in the D programming language. At the moment it simply tries to render a texture-mapped quad to the screen. Problem is, the whole

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  •  没有蜡笔的小新
    2021-01-15 18:24

    Just a vague theory here: have you tried drawing the vertices counter-clockwise instead of clockwise?

    glTexCoord2i(0, 0); glVertex2i(0, 0);
    glTexCoord2i(0, 1); glVertex2i(0, 64);
    glTexCoord2i(1, 1); glVertex2i(64, 64);
    glTexCoord2i(1, 0); glVertex2i(64, 0);
    

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