I\'m trying to resize a canvas in Javafx. I am using scene builder and fxml. So far, when the user clicks on the canvas the canvas turns black, and when I resize the screen
If you want to resize canvas in fxml and presumably redraw its contents afterwards, the absolute minimum set is something like this:
test.fxml
TestController.java
package test;
import javafx.fxml.FXML;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
public class TestController {
@FXML
private Canvas canvas;
@FXML
private void redraw() {
double w=canvas.getWidth();
double h=canvas.getHeight();
GraphicsContext gc=canvas.getGraphicsContext2D();
gc.clearRect(0, 0, w, h);
gc.beginPath();
gc.rect(10, 10, w-20, h-20);
gc.stroke();
}
}
Test.java
package test;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class Test extends Application {
@Override
public void start(Stage primaryStage) throws Exception {
FXMLLoader loader=new FXMLLoader(getClass().getResource("test.fxml"));
Parent root=loader.load();
primaryStage.setTitle("Test");
primaryStage.setScene(new Scene(root));
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
the test
package is there for allowing modular magic,
module-info.java
module cnvtest {
requires transitive javafx.graphics;
requires javafx.fxml;
opens test to javafx.fxml;
exports test;
}
and there are really no more files.