Currently, I\'m doing a little test project to see if I can get samples from an AVAssetReader to play back using an AudioQueue on iOS.
I\'ve read this: ( Play raw un
For some reason, even though every example I've seen of the audio queue using LPCM had
ASBD.mBitsPerChannel = 8* sizeof (AudioUnitSampleType);
For me it turns out I needed
ASBD.mBitsPerChannel = 2*bytesPerSample;
for a description of:
ASBD.mFormatID = kAudioFormatLinearPCM;
ASBD.mFormatFlags = kAudioFormatFlagsAudioUnitCanonical;
ASBD.mBytesPerPacket = bytesPerSample;
ASBD.mBytesPerFrame = bytesPerSample;
ASBD.mFramesPerPacket = 1;
ASBD.mBitsPerChannel = 2*bytesPerSample;
ASBD.mChannelsPerFrame = 2;
ASBD.mSampleRate = 48000;
I have no idea why this works, which bothers me a great deal... but hopefully I can figure it all out eventually.
If anyone can explain to me why this works, I'd be very thankful.