I keep getting this error when I run my app. The app will compile fine and once I start interacting with it (ImageSlider) sometimes it breaks and comes up with that message.
you should use this......
@Override
public Object instantiateItem(ViewGroup container, int position) {
final TouchImageView imgDisplay;
inflater = (LayoutInflater) _activity
.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
View viewLayout = inflater.inflate(
R.layout.layout_fullscreen_image, container, false);
imgDisplay = (TouchImageView) viewLayout
.findViewById(R.id.imgDisplay);
final ProgressBar spinner = (ProgressBar) viewLayout
.findViewById(R.id.loading);
// btnShare = (Button) viewLayout.findViewById(R.id.btnShare);
imageLoader.displayImage(_imagePaths.get(position).get("url"),
imgDisplay, options, new ImageLoadingListener() {
@Override
public void onLoadingStarted() {
spinner.setVisibility(View.VISIBLE);
}
@Override
public void onLoadingFailed(FailReason failReason) {
String message = null;
switch (failReason) {
case IO_ERROR:
message = "Input/Output error";
break;
case OUT_OF_MEMORY:
message = "Out Of Memory error";
break;
case UNKNOWN:
message = "Unknown error";
break;
}
Toast.makeText(FullScreenViewActivity.this,
message, Toast.LENGTH_SHORT).show();
spinner.setVisibility(View.GONE);
imgDisplay
.setImageResource(android.R.drawable.ic_delete);
}
@Override
public void onLoadingComplete(Bitmap loadedImage) {
spinner.setVisibility(View.GONE);
Animation anim = AnimationUtils
.loadAnimation(FullScreenViewActivity.this,
R.anim.fade_in);
imgDisplay.setAnimation(anim);
anim.start();
}
@Override
public void onLoadingCancelled() {
// Do nothing
}
});
((ViewPager) container).addView(viewLayout, 0);
return viewLayout;
}
@Override
public void destroyItem(ViewGroup container, int position, Object object) {
((ViewPager) container).removeView((FrameLayout) object);
}
}
Add this code on onCreate() method..
private DisplayImageOptions options;
options = new DisplayImageOptions.Builder()
.showImageForEmptyUri(R.drawable.ic_launcher).cacheOnDisc()
.imageScaleType(ImageScaleType.IN_SAMPLE_INT).build();
Add universal-image-loader-1.6.1-with-src.jar jar file to your libs folder.
UPDATE:
private DisplayImageOptions options;
public FullScreenImageAdapter(Activity activity,
ArrayList imagePaths) {
this._activity = activity;
this._imagePaths = imagePaths;
options = new DisplayImageOptions.Builder()
.showImageForEmptyUri(R.drawable.ic_launcher).cacheOnDisc()
.imageScaleType(ImageScaleType.IN_SAMPLE_INT).build();
}