I\'m trying to add a png image as a custom map using MKOverlayView. I\'m almost there - I am able to get the image lined up in the right place, and I know that the -drawMapR
Get rid of CGContextScaleCTM(context, 1.0, -1.0); and do a vertical flip on your image in preview instead. the mapkit seems to use the context information to determine which part of the image to render more clearly. Know it's been a while, but hope it helps!