I am loading mp3 files to play in an Android game based on AndEngine. When I package my game as an APK, mp3 audio in the assets folder throws the error \"can not be opened a
You could put the audio-files in the "RAW" folder and play them via:
mPlayer2= MediaPlayer.create(this, R.raw.MUSICTAG); mPlayer2.start();
This way, there should be no problems with compression.