The C++14 draft standard seems rather quiet about the specific requirements for float, double and long double, although these sizes seem to be common:
First of, I am new to stackoverflow, so please bear with me.
However, to answer your question. Looking at the floath.h headers, which specify floating point parameters for the:
Intel Compiler
//Float:
#define FLT_MAX 3.40282347e+38F
//Double:
#define DBL_MAX 1.7976931348623157e+308
//Long Double:
#if (__IMFLONGDOUBLE == 64) || defined(__LONGDOUBLE_AS_DOUBLE)
#define LDBL_MAX 1.7976931348623157e+308L
#else
#define LDBL_MAX 1.1897314953572317650213E+4932L
GCC (MinGW actually gcc 4 or 5)
//Float:
#define FLT_MAX 3.40282347e+38F
//Double:
#define DBL_MAX 1.7976931348623157e+308
//Long Double: (same as double for gcc):
#define LDBL_MAX 1.7976931348623157e+308L
Microsoft
//Float:
#define FLT_MAX 3.40282347e+38F
//Double:
#define DBL_MAX 1.7976931348623157e+308
//Long Double: (same as double for Microsoft):
#define LDBL_MAX DBL_MAX
So, as you can see only the Intel compiler provides 80 bit representation for long double on a "standard" windows machine.
This data is copied from the respective float.h headers from a windows machine.