I\'m using these function calls:
glEnable(GL_BLEND) glEnable(GL_POLYGON_SMOOTH) glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE)
It doesn\'t wor
Try glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST)
glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST)