I created a tennis game for OSX using SDL 1.2 + OpenGL 1.1 .
Everything was ok till El Capitan. Now, a few textures aren\'t displayed correctly.
The court wh
I am having the same issue with my graphics in software. I am using SDL 1.2 and SDL_image 1.2.12. I tried to change the format of images that I am loading with SDL_image as SDL_Surface * const surface = IMG_Load(filename);
but nothing worked. At the end, as a quick fix, I changed my graphics to BMP (disaster) and load them with pure SDL's function:
SDL_Surface * const surface = SDL_LoadBMP(filename);
After that I don't have the glitches anymore. This is not final solution especially if you have lot of graphics.