I\'ve been trying load a texture in MonoGame using Xamarin Studio. My code is set up as below :
#region Using Statements using System; using Microsoft.Xna.F
Just use this way
using (var stream = TitleContainer.OpenStream ("Content/charactersheet.png")) { characterSheetTexture = Texture2D.FromStream (this.GraphicsDevice, stream); }
instead of
texture = Content.Load("player");