I\'ve been trying load a texture in MonoGame using Xamarin Studio. My code is set up as below :
#region Using Statements using System; using Microsoft.Xna.F
Set the 'Build action' of the png file to 'Content' and set 'Copy to output directory' to 'Copy if newer'.
'Build action'
'Content'
'Copy to output directory'
'Copy if newer'
You can bring up the properties window in Xamarin Studio by ctrl clicking the file and pressing properties.
You shouldn't include the file extension.