When I run this code.
runAction(SKAction.playSoundFileNamed(\"Click.mp3\", waitForCompletion: false))
My app was Crashed:
verify that the file exists in the project. instantiates the variables in the file first and then make a method for breeding.
if the file exists in the project you should do the following:
var sound = SKAction.playSoundFileNamed("sound.mp3", waitForCompletion: false)
...
override func didMoveToView(view: SKView) {
playSound(sound)
//call playSound method when you want
}
func playSound(sound : SKAction)
{
runAction(sound)
}
in this mode don't crash