libgdx texture filters and mipmap

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慢半拍i
慢半拍i 2021-01-12 05:34

When I try to use mipmap filtering in LibGDX, none of the images appear.

I\'m new to LibGDX, and I have a simple 2d scene with three rotating, scaled circles. In

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  •  醉酒成梦
    2021-01-12 05:54

    Try using the same minFilter and maxFilter. I had a similiar problem and if I put TextureFilter.Linear, TextureFilter.Linear or both MipMap the problem is solved. Hope this helps.

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