When I try to use mipmap filtering in LibGDX, none of the images appear.
I\'m new to LibGDX, and I have a simple 2d scene with three rotating, scaled circles. In
I had this same problem, and the fix turned out to be insanely simple. When you create a Texture, you need to specify that it uses mipmaps.
All you have to do is pass a second parameter to the Texture constructor like this:
Texture myTexture = new Texture(Gdx.files.internal("myImage.png"), true);
You can view all the Texture class constructors in the API docs here: http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/Texture.html