I have a dialog, when spawned it gets populated with the data in an object model. At this point the data is copied and stored in a \"backup\" object model. When the user h
I didn't bother with a hash string but just a straight Binary serialisation works wonders. When the dialog opens serialise the object model.
BinaryFormatter formatter = new BinaryFormatter();
m_backupStream = new MemoryStream();
formatter.Serialize(m_backupStream,m_objectModel);
Then if the user adds to the object model using available controls (or not). When the dialog closes you can compare to the original serialisation with a new one - this for me is how i decide whether or not an Undo state is required.
BinaryFormatter formatter = new BinaryFormatter();
MemoryStream liveStream = new MemoryStream();
formatter.Serialize(liveStream,m_objectModel);
byte[] streamOneBytes = liveStream.ToArray();
byte[] streamTwoBytes = m_backupStream.ToArray();
if(!CompareArrays(streamOneBytes, streamTwoBytes))
AddUndoState();
And the compare arrays function incase anybody needs it - prob not the best way of comparing two arrays im sure.
private bool CompareArrays(byte[] a, byte[] b)
{
if (a.Length != b.Length)
return false;
for (int i = 0; i < a.Length;i++)
{
if (a[i] != b[i])
return false;
}
return true;
}