I\'m trying to make a simple 2D game in Java.
So far I have a JFrame, with a menubar, and a class which extends JPanel and overrides it\'s
JFrame
JPanel
Java is really suited for event-driven programming. Basically, set up a timer event and listen. At each 'tick-tock' you update your game logic. At each GUI-event you update your data structures that the game logic method will read.