I\'m looking for/writing a C++ implementation of a 16-bit floating point number to use with OpenGL vertex buffers (texture coordinates, normals, etc). Here are my requireme
The GLM library supports half-float types. The prefix used is 'h' so where glm::vec3 is a 3 element vector of floating points values, glm::hvec3 is a 3 element vector of half-floats.