I am debugging a defect and have narrowed it down to the vtable pointer for an object being 0xffffdffffddd
. This answer indicates that Win32 debug builds will gene
Okay wow, so I've been programming in c++ for years and never discovered this until now... There are actually magic numbers/magic debug values that you can lookup to see what's going on with your raw pointers while debugging!
See here: In Visual Studio C++, what are the memory allocation representations?
and here: https://en.wikipedia.org/wiki/Magic_number_(programming)#Magic_debug_values