when I declare C++ variables, I do it like this:
int a,b,c,d;
or
string strA,strB,strC,strD;
I.e., first
It's because of the C heritage. The * modifier applies to the variable in C. So the C++ designers made & to apply to the variable as well by analogy, since they couldn't change the first without breaking C compatibility. Same is true for the array syntax too:
int anInt, *aPointerToInt, anArrayOfInt[100];
In The Design and Evolution of C++ Bjarne Stroustrup says he wasn't happy with this but had to accept it for C compatibility. He was unhappy with this in particular:
int *a[10];
It's not clear from the declaration if a is a pointer to an array or an array of pointers (it's an array of pointers, you need brackets to override).
Of course, you can always use a typedef to clean things up a little.